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Art of metal gear solid v review
Art of metal gear solid v review











I hesitated, but now looking back, there was one dominant emotion: the deep pleasure of having lived a unique experience, achieved in the best way. So what about the long-awaited final chapter? Did Hideo Kojima and his team manage to avoid the pitfalls of the previous game? To be honest, during the 40 hours I played for this review, I experienced all sorts of emotions.Īnd that’s why, like a passionate love story, if Metal Gear Solid V: The Phantom Pain annoyed me in instances, and the next moment I madly loved the game. I was disapointed when I played Metal Gear Solid 4, 7 years ago. Neverthelless, sometimes with that much hype and expectation can give birth to a relative disappointment. After all, the “game” began well before the game’s release. Personally, I consider it an absolute component of a good experience Metal Gear. Some people like that kind of ruse, others consider it trivial or even annoying. But he had never been this far with Metal Gear Solid V, and the announcement of Phantom Pain via the fake Moby Dick Studio. With its consummate art of teasing, Hideo Kojima knew exactly how to turn up the heat until the perfect boiling point.

art of metal gear solid v review

GTA, Zelda and the Final Fantasy saga … few franchises have made an impact in the life of players for years. Although imperfect, but a worship of a title that will stand the test of time. A monster of a game which deserves its conclusion, a message to sobriety and the unprecedented generosity in the series.

art of metal gear solid v review

His last Metal Gear, the final episode supposed to enlighten the last gray areas of the saga, closing the loop by giving the series a different episode, with generous structure. Alas, emerges the final work of Hideo Kojima.













Art of metal gear solid v review